False Promises

For all possible perks, check out False Promises over on d2gunsmith.com

False Promises is a 360 RPM Kinetic Auto Rifle introduced in Season 11. The High-Impacts are notable by their extremely long Range and extremely poor Stability and False Promises is no exception. On console, False Promises is pretty tough to control. Even with vertical Recoil, there’s still a lot of bounce in the reticle because the Stability is so low.

PvP Rolls

I’m recommending, nay requiring Dynamic Sway Reduction for any False Promises roll I’d consider using in PvP, because of its marked affect on Stability and Accuracy. Here’s what Bungie had to say about DSR prior to S11:

Dynamic Sway Reduction: Adds 10 Stability over time in addition to accuracy (this is way more powerful than it sounds). Reduced reticle movement from Stability should now tell players this is working.

Here’s a couple of videos examining Stability, including the effects of DSR. These were recorded before the aforementioned buff, so some of these may be a little out of date depending on which part of the content you’re referring to.

  • [Dynamic Sway Reduction on Auto Rifles & Zoom Effect Destiny 2 Season of the Worthy](https://www.youtube.com/watch?v=S71_munFJYE)
  • [Stability In Depth Stat Review and Guide - The Heart of Destiny 2](https://www.youtube.com/watch?v=DmQEFdjwzcw&feature=youtu.be)

All of the following rolls feature Eye of the Storm, Rampage and Swashbuckler. Think about this from a “forgiveness” perspective. If you want more forgiveness during your first exchange, choose Eye of the Storm. If you want more foregiveness during follow-on encounters, choose Rampage or Swashbuckler.

Closing Remarks: S11 continues the S10 600 RPM Auto Rifle meta. If you’re planning on using an AR, I’d suggest any of the 600s kicking around, notably the Gnawing Hunger since it’s so easily farmable via the Recaster. Alternatively, wait until The Summoner is up as the three-win reward in Trials and grab on there. As far as False Promises is concerned, I’ll be holding on to a good PvP roll in the hopes that the sandbox is updated in S12 or beyond.

“Stormfront”

These 360s are primarily hampered by their ultra-low Stability, so we’re going to do everything we can to correct it. EotS is part of that as it hones in progressively more as your health gets low. Be sure to swap in Counterbalance mod push the Recoil to 100.

  Barrels [ 22%]: Polygonal Rifling
  Mags    [ 25%]: Ricochet Rounds
  Perks 1 [ 14%]: Dynamic Sway Reduction
  Perks 2 [ 28%]: Eye of the Storm
  MWorks  [ 25%]: Stability MW
Variant Chance 1 in ?
🌦🌦🌦🌟 Collector’s Edition 0.06% 1764
🌦🌦🌦 CE (+magazines) 0.11% 949
🌦🌦🌦 CE (+barrels) 0.18% 542
🌦🌦🌦 (+barrels, +magazines) 0.34% 292
🌦🌦 (+barrels, *magazines) 0.74% 135
🌦🌦 (+barrels, *masterworks) 0.74% 135
🌦 (*magazines, *masterworks) 0.91% 110

“Aftershocks”

Same as the above roll, but helps you chain kills.

  Barrels [ 22%]: Polygonal Rifling
  Mags    [ 25%]: Ricochet Rounds
  Perks 1 [ 14%]: Dynamic Sway Reduction
  Perks 2 [ 52%]: Rampage, Swashbuckler
  MWorks  [ 25%]: Stability MW
Variant Chance 1 in ?
⚡️⚡️⚡️🌟 Collector’s Edition 0.10% 962
⚡️⚡️⚡️ CE (+magazines) 0.19% 518
⚡️⚡️⚡️ CE (+barrels) 0.34% 296
⚡️⚡️⚡️ (+barrels, +magazines) 0.63% 159
⚡️⚡️ (+barrels, *magazines) 1.35% 74
⚡️⚡️ (+barrels, *masterworks) 1.35% 74
⚡️ (*magazines, *masterworks) 1.66% 60

PvE Rolls

In PvE you’re going for as much Range as you can get with sustained damage upkeep. I think Unrelenting is a super interesting perk, I would just prefer to have the large damage bonuses active from damage-boosting perks.

“Overflowing Rage”

All Range and all damage, focused on Overflow and Subsistence.

  Barrels [ 58%]: Hammer-Forged Rifling, Smallbore, Corkscrew Rifling
  Mags    [ 78%]: High-Caliber Rounds, Ricochet Rounds, Armor-Piercing Rounds, Light Mag
  Perks 1 [ 28%]: Overflow, Subsistence
  Perks 2 [ 52%]: Rampage, Swashbuckler
  MWorks  [ 25%]: Range MW
Variant Chance 1 in ?
🚰🚰🚰🌟 Collector’s Edition 1.71% 58
🚰🚰🚰 CE (*barrels) 2.94% 34
🚰🚰🚰 CE (*masterworks) 6.86% 14
🚰🚰🚰 CE (*magazines) 2.18% 45
🚰🚰 (*barrels, *magazines) 3.74% 26
🚰 (*barrels, *magazines, *masterworks) 14.97% 6

“Frenzied Rage”

All Range and all damage, focused on Feeding Frenzy.

  Barrels [ 58%]: Hammer-Forged Rifling, Smallbore, Corkscrew Rifling
  Mags    [ 78%]: High-Caliber Rounds, Ricochet Rounds, Armor-Piercing Rounds, Light Mag
  Perks 1 [ 14%]: Feeding Frenzy
  Perks 2 [ 52%]: Rampage, Swashbuckler
  MWorks  [ 25%]: Range MW
Variant Chance 1 in ?
😡😡😡🌟 Collector’s Edition 0.86% 116
😡😡😡 CE (*barrels) 1.47% 68
😡😡😡 CE (*masterworks) 3.43% 29
😡😡😡 CE (*magazines) 1.09% 91
😡😡 (*barrels, *magazines) 1.87% 53
😡 (*barrels, *magazines, *masterworks) 7.48% 13